Name Spell
0 Flash Sorcery A strong light Blinds an enemy in your zone until the beginning of your next turn.
0 Binding Chains Enchant Enemy Enchanted enemy cannot move outside of it's current Zone unless it succeeds an Athletics check against your Arcana on it's turn.
0 Wisp Enchantment A small orb of light lights up the area around whatever it's Enchanted to.
1 Swarm of Chains Enchant Enemy Enchanted enemy is Entangled.
2 Sun Flare Enchant Zone An orb of sunlight lights up the area and reveals enemies. Enemies are Blinded, and Undead enemies are Dazed.
0 Wooden Sword Sword +1

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