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Spells

SeedsEdit


Mana
Cost
Name Element &
Spell type
Consume Effect
0 Barbed Seed Flora
Enchant creature
Enchanted creature is Entangled until the beginning of your next turn.
0 Bounty Seed Flora
Enchant creature
Enchanted creature heals for an amount equal to half of your Nature score at the end of the current round.
0 Etherium Seed Flora
Enchant zone
Add one Mana to yours or an allies Mana Pool that is removed at the end of the next enemy round.
0 Fungal Spore Flora
Enchant corpse
Destroy enchanted corpse and create a Sporemound Saproling.
0 Grafting Seed Flora
Enchant plant
Enchanted plant becomes a saproling warrior but keeps it's other types and abilities.
0 Horned Seed Flora
Enchant zone
Deal damage i guess
0 Leech Seed Flora
Enchant creature
Enchanted creature loses an amount of life equal to your Wisdom modifier. You heal for the same amount.
0 Molting Seed Flora
Enchant zone
Remove all status effects from an ally.

Spells Edit


Mana
Cost
Name Element &
Spell type
Description Seed Effect
0 Root Flora
Sorcery
Choose an enemy within your zone. Until your next turn they are Immobile. As a movement action, they may attempt an athletics roll against your nature to escape. That enemy is Stunned instead.
0 Spreading Offshoot Flora
Summon
A medium size tree appears in target zone. When this tree is targeted by a spell, create a copy of it in an adjacent zone.
0 Recycle Flora
Sorcery
Destroy target corpse. Replant one seed of a type you consumed while casting this spell.
1 Bramble Wall Flora
Summon
Summon a Bramble Elemental engaged to an open enemy. Sacrifice at the end of the next enemy round. You may choose to not sacrifice it, and it gains Barbed.
2 Fog Water
Instant
Prevent all combat damage this turn. Swap the position of two allies. (If one is engaged, the other swaps in engaged with the same enemy.)
2 Living Armor Flora
Enchant creature
Enchanted creature gains an amount of Armor equal to your Nature score with 2 charges on it. (Each attack against this creature removes one charge. When no charges remain, destroy this Enchantment.) If this creature has at least one charge remaining at the beginning of a friendly round, they heal for an amount equal to your Wisdom Modifier.

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